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Add a shader warning when the uniform buffer limit is exceeded
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@@ -1591,7 +1591,7 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
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Bus::Effect bfx;
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bfx.effect = fx;
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bfx.enabled = p_bus_layout->buses[i].effects[j].enabled;
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#if DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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bfx.prof_time = 0;
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#endif
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bus->effects.push_back(bfx);
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