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Add a shader warning when the uniform buffer limit is exceeded
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@@ -350,7 +350,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
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#if DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
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#endif
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OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
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