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fixed the node not renaming when clicking elsewhere on the scene tree.
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@@ -1206,11 +1206,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
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}
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}
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tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
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tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
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tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
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tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
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tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
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tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
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tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
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tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
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tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
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tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
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//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
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error = memnew(AcceptDialog);
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error = memnew(AcceptDialog);
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add_child(error);
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add_child(error);
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