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fixed the node not renaming when clicking elsewhere on the scene tree.

This commit is contained in:
developer
2021-08-16 23:10:57 +02:00
parent 84b11fbaa6
commit fd9267fd8d

View File

@@ -1206,11 +1206,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
} }
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed)); tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED); tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected)); tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed)); tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items)); tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
error = memnew(AcceptDialog); error = memnew(AcceptDialog);
add_child(error); add_child(error);