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-Treat scalar conversions when calling functions as error, closes #24261
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error.
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@@ -53,6 +53,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
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get_text_edit()->set_text(p_shader->get_code());
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_validate_script();
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_line_col_changed();
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}
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