You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Rename Texture.get_data() to get_image()
This commit is contained in:
@@ -81,9 +81,9 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const {
|
||||
}
|
||||
}
|
||||
|
||||
void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
|
||||
data = p_image;
|
||||
if (data.is_valid()) {
|
||||
void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) {
|
||||
image = p_image;
|
||||
if (image.is_valid()) {
|
||||
if (texture.is_valid()) {
|
||||
RID new_texture = RS::get_singleton()->texture_2d_create(p_image);
|
||||
RS::get_singleton()->texture_replace(texture, new_texture);
|
||||
@@ -95,7 +95,7 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
|
||||
}
|
||||
|
||||
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
|
||||
_set_texture_data(p_image);
|
||||
_set_texture_image(p_image);
|
||||
noise_thread.wait_to_finish();
|
||||
if (regen_queued) {
|
||||
noise_thread.start(_thread_function, this);
|
||||
@@ -159,7 +159,7 @@ void NoiseTexture::_update_texture() {
|
||||
|
||||
} else {
|
||||
Ref<Image> image = _generate_texture();
|
||||
_set_texture_data(image);
|
||||
_set_texture_image(image);
|
||||
}
|
||||
update_queued = false;
|
||||
}
|
||||
@@ -253,6 +253,6 @@ RID NoiseTexture::get_rid() const {
|
||||
return texture;
|
||||
}
|
||||
|
||||
Ref<Image> NoiseTexture::get_data() const {
|
||||
return data;
|
||||
Ref<Image> NoiseTexture::get_image() const {
|
||||
return image;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user