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Merge pull request #64579 from marcinn/backport-panning-strength
[3.x] Backport panning strength parameters from 4.0
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@@ -62,6 +62,9 @@
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
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Maximum distance from which audio is still hearable.
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</member>
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<member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0">
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Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/2d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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</member>
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@@ -88,6 +88,9 @@
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<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0">
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Decides if audio should pause when source is outside of [member max_distance] range.
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</member>
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<member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0">
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Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/3d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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</member>
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@@ -259,6 +259,12 @@
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<member name="application/run/main_scene" type="String" setter="" getter="" default="""">
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Path to the main scene file that will be loaded when the project runs.
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</member>
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<member name="audio/2d_panning_strength" type="float" setter="" getter="" default="1.0">
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The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength].
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</member>
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<member name="audio/3d_panning_strength" type="float" setter="" getter="" default="1.0">
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The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength].
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</member>
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<member name="audio/channel_disable_threshold_db" type="float" setter="" getter="" default="-60.0">
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Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
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</member>
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