1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Shortcut and Bind to Remove Secondary Carets

Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
This commit is contained in:
Alfred Reinold Baudisch
2022-10-31 16:55:47 +01:00
parent 2ccd827453
commit fcff978763
4 changed files with 19 additions and 0 deletions

View File

@@ -342,6 +342,7 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
{ "ui_text_select_all", TTRC("Select All") },
{ "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") },
{ "ui_text_add_selection_for_next_occurrence", TTRC("Add Selection for Next Occurrence") },
{ "ui_text_remove_secondary_carets", TTRC("Remove Secondary Carets") },
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
{ "ui_text_submit", TTRC("Text Submitted") },
{ "ui_graph_duplicate", TTRC("Duplicate Nodes") },
@@ -671,6 +672,10 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_add_selection_for_next_occurrence", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
default_builtin_cache.insert("ui_text_remove_secondary_carets", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);