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Merge pull request #46966 from qarmin/faster_release

Allow to not optimize release build
This commit is contained in:
Rémi Verschelde
2021-03-20 22:44:47 +01:00
committed by GitHub
9 changed files with 32 additions and 28 deletions

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@@ -115,7 +115,7 @@ opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))