1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Add ASTC HDR format variants

This commit is contained in:
Matias N. Goldberg
2025-02-12 13:23:48 -03:00
parent f418603522
commit fcd785ace2
10 changed files with 235 additions and 40 deletions

View File

@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="218">
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="232">
The way that this attribute's data is interpreted when sent to a shader.
</member>
<member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0">