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Make 3D editor gizmos and debug shapes ignore fog

This makes them easier to see in their intended colors in scenes with fog.
This commit is contained in:
Hugo Locurcio
2023-09-27 00:45:57 +02:00
parent 251fb83d53
commit fcbf7011cc
15 changed files with 68 additions and 17 deletions

View File

@@ -546,6 +546,7 @@ NavigationObstacle3DEditor::NavigationObstacle3DEditor() {
line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
line_material->set_albedo(Color(1, 1, 1));
handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
@@ -554,6 +555,7 @@ NavigationObstacle3DEditor::NavigationObstacle3DEditor() {
handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
handle_material->set_point_size(handle->get_width());
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);