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Fix various crashes of ParameterRef nodes in visual shader
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@@ -119,8 +119,8 @@ public:
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void make_dirty(bool p_enabled);
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void update_node(VisualShader::Type p_type, int p_id);
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void update_node_deferred(VisualShader::Type p_type, int p_node_id);
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void add_node(VisualShader::Type p_type, int p_id);
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void remove_node(VisualShader::Type p_type, int p_id);
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void add_node(VisualShader::Type p_type, int p_id, bool p_just_update);
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void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
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void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
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