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Viewport canvas cull mask feature
Co-authored-by: Valentin Zagura <puthre@gmail.com>
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@@ -530,7 +530,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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ptr = ptr->filter_next_ptr;
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}
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RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel);
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RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel, p_viewport->canvas_cull_mask);
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if (RSG::canvas->was_sdf_used()) {
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p_viewport->sdf_active = true;
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}
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@@ -1349,6 +1349,12 @@ void RendererViewport::set_default_clear_color(const Color &p_color) {
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RSG::texture_storage->set_default_clear_color(p_color);
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}
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void RendererViewport::viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask) {
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Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->canvas_cull_mask = p_canvas_cull_mask;
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}
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// Workaround for setting this on thread.
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void RendererViewport::call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) {
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DisplayServer::get_singleton()->window_set_vsync_mode(p_mode, p_window);
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