You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Use functions defined in the their classes.
This commit is contained in:
@@ -50,7 +50,7 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
|
||||
EditorNode::get_singleton()->get_theme_base()->get_theme_color(SNAME("mono_color"), SNAME("Editor")).inverted() * Color(1, 1, 1, 0.5),
|
||||
Math::round(2 * EDSCALE));
|
||||
|
||||
while ((to - from).length_squared() > 200) {
|
||||
while (from.distance_squared_to(to) > 200) {
|
||||
edit_draw->draw_line(
|
||||
from,
|
||||
from + line,
|
||||
@@ -674,8 +674,7 @@ void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
|
||||
draw_zoom = p_zoom;
|
||||
Point2 ofs = p_position;
|
||||
ofs = ofs / prev_zoom - ofs / draw_zoom;
|
||||
draw_ofs.x = Math::round(draw_ofs.x + ofs.x);
|
||||
draw_ofs.y = Math::round(draw_ofs.y + ofs.y);
|
||||
draw_ofs = (draw_ofs + ofs).round();
|
||||
|
||||
edit_draw->update();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user