You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 19:41:11 +00:00
Use RequiredParam/RequiredResult in some high value places
This commit is contained in:
@@ -321,8 +321,8 @@ public:
|
||||
bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
|
||||
bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
|
||||
bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
|
||||
bool is_action_just_pressed_by_event(const StringName &p_action, const Ref<InputEvent> &p_event, bool p_exact = false) const;
|
||||
bool is_action_just_released_by_event(const StringName &p_action, const Ref<InputEvent> &p_event, bool p_exact = false) const;
|
||||
bool is_action_just_pressed_by_event(const StringName &p_action, RequiredParam<InputEvent> p_event, bool p_exact = false) const;
|
||||
bool is_action_just_released_by_event(const StringName &p_action, RequiredParam<InputEvent> p_event, bool p_exact = false) const;
|
||||
float get_action_strength(const StringName &p_action, bool p_exact = false) const;
|
||||
float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
|
||||
|
||||
@@ -350,7 +350,7 @@ public:
|
||||
void warp_mouse(const Vector2 &p_position);
|
||||
Point2 warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
|
||||
|
||||
void parse_input_event(const Ref<InputEvent> &p_event);
|
||||
void parse_input_event(RequiredParam<InputEvent> p_event);
|
||||
|
||||
void set_gravity(const Vector3 &p_gravity);
|
||||
void set_accelerometer(const Vector3 &p_accel);
|
||||
|
||||
Reference in New Issue
Block a user