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Fix theme propagation in various parts of the editor
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@@ -58,12 +58,18 @@ class MeshEditor : public SubViewportContainer {
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TextureButton *light_1_switch = nullptr;
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TextureButton *light_2_switch = nullptr;
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void _button_pressed(Node *p_button);
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bool first_enter;
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struct ThemeCache {
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Ref<Texture2D> light_1_on;
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Ref<Texture2D> light_1_off;
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Ref<Texture2D> light_2_on;
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Ref<Texture2D> light_2_off;
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} theme_cache;
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void _button_pressed(Node *p_button);
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void _update_rotation();
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protected:
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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void gui_input(const Ref<InputEvent> &p_event) override;
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