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Fix theme propagation in various parts of the editor

This commit is contained in:
Yuri Sizov
2022-09-01 18:52:49 +03:00
parent 9142904c24
commit fc7cef8dec
9 changed files with 382 additions and 245 deletions

View File

@@ -40,33 +40,39 @@
#include "scene/resources/particle_process_material.h"
#include "scene/resources/sky_material.h"
void MaterialEditor::_update_theme_item_cache() {
Control::_update_theme_item_cache();
theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"));
theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"));
theme_cache.sphere_on = get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons"));
theme_cache.sphere_off = get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons"));
theme_cache.box_on = get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons"));
theme_cache.box_off = get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons"));
theme_cache.checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
}
void MaterialEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
//get_scene()->connect("node_removed",this,"_node_removed");
case NOTIFICATION_THEME_CHANGED: {
light_1_switch->set_normal_texture(theme_cache.light_1_on);
light_1_switch->set_pressed_texture(theme_cache.light_1_off);
light_2_switch->set_normal_texture(theme_cache.light_2_on);
light_2_switch->set_pressed_texture(theme_cache.light_2_off);
if (first_enter) {
//it's in propertyeditor so.. could be moved around
light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
sphere_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons")));
sphere_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons")));
box_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons")));
box_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons")));
first_enter = false;
}
sphere_switch->set_normal_texture(theme_cache.sphere_off);
sphere_switch->set_pressed_texture(theme_cache.sphere_on);
box_switch->set_normal_texture(theme_cache.box_off);
box_switch->set_pressed_texture(theme_cache.box_on);
} break;
case NOTIFICATION_DRAW: {
Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
Size2 size = get_size();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
} break;
}
}
@@ -231,8 +237,6 @@ MaterialEditor::MaterialEditor() {
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_2_switch));
first_enter = true;
if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
box_instance->hide();
} else {

View File

@@ -70,12 +70,23 @@ class MaterialEditor : public Control {
Ref<Material> material;
struct ThemeCache {
Ref<Texture2D> light_1_on;
Ref<Texture2D> light_1_off;
Ref<Texture2D> light_2_on;
Ref<Texture2D> light_2_off;
Ref<Texture2D> sphere_on;
Ref<Texture2D> sphere_off;
Ref<Texture2D> box_on;
Ref<Texture2D> box_off;
Ref<Texture2D> checkerboard;
} theme_cache;
void _button_pressed(Node *p_button);
bool first_enter;
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
public:

View File

@@ -49,20 +49,22 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
}
}
void MeshEditor::_update_theme_item_cache() {
SubViewportContainer::_update_theme_item_cache();
theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"));
theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"));
}
void MeshEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
//it's in propertyeditor so. could be moved around
light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
first_enter = false;
}
case NOTIFICATION_THEME_CHANGED: {
light_1_switch->set_normal_texture(theme_cache.light_1_on);
light_1_switch->set_pressed_texture(theme_cache.light_1_off);
light_2_switch->set_normal_texture(theme_cache.light_2_on);
light_2_switch->set_pressed_texture(theme_cache.light_2_off);
} break;
}
}
@@ -160,8 +162,6 @@ MeshEditor::MeshEditor() {
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_2_switch));
first_enter = true;
rot_x = 0;
rot_y = 0;
}

View File

@@ -58,12 +58,18 @@ class MeshEditor : public SubViewportContainer {
TextureButton *light_1_switch = nullptr;
TextureButton *light_2_switch = nullptr;
void _button_pressed(Node *p_button);
bool first_enter;
struct ThemeCache {
Ref<Texture2D> light_1_on;
Ref<Texture2D> light_1_off;
Ref<Texture2D> light_2_on;
Ref<Texture2D> light_2_off;
} theme_cache;
void _button_pressed(Node *p_button);
void _update_rotation();
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
void gui_input(const Ref<InputEvent> &p_event) override;