You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-18 14:21:41 +00:00
[Net] Properly rename NetSocketPosix to NetSocketUnix
This commit is contained in:
@@ -37,7 +37,7 @@
|
||||
|
||||
#include <sys/socket.h>
|
||||
|
||||
class NetSocketPosix : public NetSocket {
|
||||
class NetSocketUnix : public NetSocket {
|
||||
private:
|
||||
int _sock = -1;
|
||||
IP::Type _ip_type = IP::TYPE_NONE;
|
||||
@@ -93,8 +93,8 @@ public:
|
||||
virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
|
||||
virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
|
||||
|
||||
NetSocketPosix();
|
||||
~NetSocketPosix() override;
|
||||
NetSocketUnix();
|
||||
~NetSocketUnix() override;
|
||||
};
|
||||
|
||||
#endif // UNIX_ENABLED && !UNIX_SOCKET_UNAVAILABLE
|
||||
|
||||
Reference in New Issue
Block a user