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Vectors: Use clear() and has().
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
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@@ -925,7 +925,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool
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}
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for (int i = 0; i < 4; i++) {
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//clear subdivisions
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shadow_atlas->quadrants[i].shadows.resize(0);
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shadow_atlas->quadrants[i].shadows.clear();
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shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
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}
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@@ -972,7 +972,7 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i
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}
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}
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shadow_atlas->quadrants[p_quadrant].shadows.resize(0);
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shadow_atlas->quadrants[p_quadrant].shadows.clear();
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shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
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shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
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