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Vectors: Use clear() and has().
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
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@@ -473,7 +473,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_move_current = uv_mode;
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if (uv_move_current == UV_MODE_CREATE) {
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if (!uv_create) {
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points_prev.resize(0);
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points_prev.clear();
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Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
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points_prev.push_back(tuv);
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uv_create_to = tuv;
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@@ -682,7 +682,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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}
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polygon_create.clear();
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} else if (polygon_create.find(closest) == -1) {
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} else if (!polygon_create.has(closest)) {
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//add temporarily if not exists
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polygon_create.push_back(closest);
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}
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