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Vectors: Use clear() and has().

Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
This commit is contained in:
Anilforextra
2022-02-02 00:04:13 +05:45
parent ea12094f19
commit fc27636999
36 changed files with 62 additions and 64 deletions

View File

@@ -473,7 +473,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
if (!uv_create) {
points_prev.resize(0);
points_prev.clear();
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
points_prev.push_back(tuv);
uv_create_to = tuv;
@@ -682,7 +682,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
polygon_create.clear();
} else if (polygon_create.find(closest) == -1) {
} else if (!polygon_create.has(closest)) {
//add temporarily if not exists
polygon_create.push_back(closest);
}