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Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.
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@@ -1653,13 +1653,13 @@ String String::num_scientific(double p_num) {
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#if defined(__GNUC__) || defined(_MSC_VER)
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#if (defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER < 1900)) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
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// MinGW and old MSC require _set_output_format() to conform to C99 output for printf
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#if defined(__MINGW32__) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
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// MinGW requires _set_output_format() to conform to C99 output for printf
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unsigned int old_exponent_format = _set_output_format(_TWO_DIGIT_EXPONENT);
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#endif
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snprintf(buf, 256, "%lg", p_num);
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#if (defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER < 1900)) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
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#if defined(__MINGW32__) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
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_set_output_format(old_exponent_format);
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#endif
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