1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Revert "Add missing SNAME macro optimization to all theme methods call"

This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
This commit is contained in:
Rémi Verschelde
2022-02-08 10:14:58 +01:00
parent 0154ce2c8d
commit fc076ece3d
90 changed files with 1648 additions and 1648 deletions

View File

@@ -381,7 +381,7 @@ void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
void ConnectDialog::popup_dialog(const String &p_for_signal) {
from_signal->set_text(p_for_signal);
error_label->add_theme_color_override(SNAME("font_color"), error_label->get_theme_color(SNAME("error_color"), SNAME("Editor")));
error_label->add_theme_color_override("font_color", error_label->get_theme_color(SNAME("error_color"), SNAME("Editor")));
if (!advanced->is_pressed()) {
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
}
@@ -1200,7 +1200,7 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated));
tree->connect("item_rmb_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
add_theme_constant_override(SNAME("separation"), 3 * EDSCALE);
add_theme_constant_override("separation", 3 * EDSCALE);
EDITOR_DEF("interface/editors/default_signal_callback_name", "_on_{node_name}_{signal_name}");
}