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Set repeat in all 3 dimensions in 3d textures
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@@ -7190,15 +7190,18 @@ RasterizerStorageRD::RasterizerStorageRD() {
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
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sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
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sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
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sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
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sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
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sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
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} break;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
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sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
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sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
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sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
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sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
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sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
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} break;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
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sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
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sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
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sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
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sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
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sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
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} break;
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} break;
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default: {
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default: {
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}
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}
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