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-accelerometer precission changed to "GAME" (#1015)
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@@ -358,7 +358,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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GodotLib.initialize(this,io.needsReloadHooks(),command_line);
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GodotLib.initialize(this,io.needsReloadHooks(),command_line);
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mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
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mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
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mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
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mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
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mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
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mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
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result_callback = null;
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result_callback = null;
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