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Added some API to visual server so from control VRAM buffer is more easy
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committed by
Andrea Catania
parent
b204389762
commit
fbf3ad2841
@@ -1569,6 +1569,9 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
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ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
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ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
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ClassDB::bind_method(D_METHOD("mesh_surface_get_stride_in_array", "mesh", "surface", "array_index"), &VisualServer::mesh_surface_get_stride_in_array);
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ClassDB::bind_method(D_METHOD("mesh_surface_get_offset_in_array", "mesh", "surface", "array_index"), &VisualServer::mesh_surface_get_offset_in_array);
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ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region);
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ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material);
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ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material);
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ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len);
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