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-Work in progress visual shader editor *DOES NOT WORK YET*
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37
platform/winrt/include/angle_windowsstore.h
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37
platform/winrt/include/angle_windowsstore.h
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//
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// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// angle_windowsstore.h:
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#ifndef ANGLE_WINDOWSSTORE_H_
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#define ANGLE_WINDOWSSTORE_H_
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// The following properties can be set on the CoreApplication to support additional
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// ANGLE configuration options.
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//
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// The Visual Studio sample templates provided with this version of ANGLE have examples
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// of how to set these property values.
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//
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// Property: EGLNativeWindowTypeProperty
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// Type: IInspectable
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// Description: Set this property to specify the window type to use for creating a surface.
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// If this property is missing, surface creation will fail.
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//
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const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
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//
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// Property: EGLRenderSurfaceSizeProperty
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// Type: Size
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// Description: Set this property to specify a preferred size in pixels of the render surface.
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// The render surface size width and height must be greater than 0.
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// If this property is set, then the render surface size is fixed.
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// If this property is missing, a default behavior will be provided.
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// The default behavior uses the window size if a CoreWindow is specified or
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// the size of the SwapChainPanel control if one is specified.
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//
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const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
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#endif // ANGLE_WINDOWSSTORE_H_
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