1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

[Scene] Add SceneStringNames::text/value_changed

This commit is contained in:
A Thousand Ships
2024-05-14 11:42:00 +02:00
parent ca18a06ecb
commit fbb879debd
90 changed files with 238 additions and 232 deletions

View File

@@ -134,14 +134,14 @@ OpenXRActionEditor::OpenXRActionEditor(Ref<OpenXRAction> p_action) {
action_name = memnew(LineEdit);
action_name->set_text(action->get_name());
action_name->set_custom_minimum_size(Size2(150.0, 0.0));
action_name->connect("text_changed", callable_mp(this, &OpenXRActionEditor::_on_action_name_changed));
action_name->connect(SceneStringName(text_changed), callable_mp(this, &OpenXRActionEditor::_on_action_name_changed));
add_child(action_name);
action_localized_name = memnew(LineEdit);
action_localized_name->set_text(action->get_localized_name());
action_localized_name->set_custom_minimum_size(Size2(150.0, 0.0));
action_localized_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
action_localized_name->connect("text_changed", callable_mp(this, &OpenXRActionEditor::_on_action_localized_name_changed));
action_localized_name->connect(SceneStringName(text_changed), callable_mp(this, &OpenXRActionEditor::_on_action_localized_name_changed));
add_child(action_localized_name);
action_type_button = memnew(OptionButton);