1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-03 19:11:41 +00:00

[Scene] Add SceneStringNames::text/value_changed

This commit is contained in:
A Thousand Ships
2024-05-14 11:42:00 +02:00
parent ca18a06ecb
commit fbb879debd
90 changed files with 238 additions and 232 deletions

View File

@@ -187,7 +187,7 @@ ReplicationEditor::ReplicationEditor() {
pick_node->register_text_enter(pick_node->get_filter_line_edit());
pick_node->set_title(TTR("Pick a node to synchronize:"));
pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
pick_node->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
prop_selector = memnew(PropertySelector);