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[Scene] Add SceneStringNames::text/value_changed
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@@ -1149,13 +1149,13 @@ TextureRegionEditor::TextureRegionEditor() {
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sb_off_x = memnew(SpinBox);
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sb_off_x->set_step(1);
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sb_off_x->set_suffix("px");
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sb_off_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_x));
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sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_x));
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hb_grid->add_child(sb_off_x);
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sb_off_y = memnew(SpinBox);
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sb_off_y->set_step(1);
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sb_off_y->set_suffix("px");
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sb_off_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_y));
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sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_y));
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hb_grid->add_child(sb_off_y);
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hb_grid->add_child(memnew(VSeparator));
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@@ -1165,14 +1165,14 @@ TextureRegionEditor::TextureRegionEditor() {
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sb_step_x->set_min(0);
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sb_step_x->set_step(1);
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sb_step_x->set_suffix("px");
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sb_step_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_x));
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sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_x));
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hb_grid->add_child(sb_step_x);
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sb_step_y = memnew(SpinBox);
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sb_step_y->set_min(0);
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sb_step_y->set_step(1);
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sb_step_y->set_suffix("px");
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sb_step_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_y));
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sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_y));
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hb_grid->add_child(sb_step_y);
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hb_grid->add_child(memnew(VSeparator));
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@@ -1182,14 +1182,14 @@ TextureRegionEditor::TextureRegionEditor() {
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sb_sep_x->set_min(0);
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sb_sep_x->set_step(1);
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sb_sep_x->set_suffix("px");
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sb_sep_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));
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sb_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));
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hb_grid->add_child(sb_sep_x);
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sb_sep_y = memnew(SpinBox);
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sb_sep_y->set_min(0);
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sb_sep_y->set_step(1);
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sb_sep_y->set_suffix("px");
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sb_sep_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));
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sb_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));
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hb_grid->add_child(sb_sep_y);
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hb_grid->hide();
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@@ -1246,13 +1246,13 @@ TextureRegionEditor::TextureRegionEditor() {
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vscroll = memnew(VScrollBar);
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vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
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vscroll->set_step(0.001);
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vscroll->connect("value_changed", callable_mp(this, &TextureRegionEditor::_scroll_changed));
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vscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
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texture_overlay->add_child(vscroll);
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hscroll = memnew(HScrollBar);
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hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
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hscroll->set_step(0.001);
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hscroll->connect("value_changed", callable_mp(this, &TextureRegionEditor::_scroll_changed));
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hscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
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texture_overlay->add_child(hscroll);
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}
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