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[Scene] Add SceneStringNames::text/value_changed
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@@ -613,10 +613,10 @@ Sprite2DEditor::Sprite2DEditor() {
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v_scroll = memnew(VScrollBar);
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debug_uv->add_child(v_scroll);
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v_scroll->connect("value_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
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v_scroll->connect(SceneStringName(value_changed), callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
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h_scroll = memnew(HScrollBar);
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debug_uv->add_child(h_scroll);
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h_scroll->connect("value_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
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h_scroll->connect(SceneStringName(value_changed), callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
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debug_uv_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Sprite2DEditor::_create_node));
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