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[Scene] Add SceneStringNames::text/value_changed
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@@ -168,7 +168,7 @@ void AnimationNodeBlendTreeEditor::update_graph() {
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node->set_slot(0, false, 0, Color(), true, read_only ? -1 : 0, get_theme_color(SceneStringName(font_color), SNAME("Label")));
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name->connect("text_submitted", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed).bind(agnode), CONNECT_DEFERRED);
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name->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(agnode), CONNECT_DEFERRED);
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name->connect("text_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed), CONNECT_DEFERRED);
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name->connect(SceneStringName(text_changed), callable_mp(this, &AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed), CONNECT_DEFERRED);
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base = 1;
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agnode->set_deletable(true);
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