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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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@@ -331,7 +331,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
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}
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}
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void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
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void ShaderCompilerGLES3::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
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int fidx = -1;
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for (int i = 0; i < p_node->functions.size(); i++) {
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@@ -388,7 +388,7 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
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}
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}
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String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
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String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
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String code;
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switch (p_node->type) {
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@@ -521,7 +521,14 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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r_gen_code.uniform_total_size += r_gen_code.uniform_total_size % 16;
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}
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List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
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for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
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if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
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var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
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fragment_varyings.insert(E->key());
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continue;
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}
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String vcode;
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String interp_mode = _interpstr(E->get().interpolation);
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vcode += _prestr(E->get().precision);
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@@ -537,6 +544,21 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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r_gen_code.fragment_global += interp_mode + "in " + vcode;
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}
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if (var_frag_to_light.size() > 0) {
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String gcode = "\n\nstruct {\n";
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for (List<Pair<StringName, SL::ShaderNode::Varying>>::Element *E = var_frag_to_light.front(); E; E = E->next()) {
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gcode += "\t" + _prestr(E->get().second.precision) + _typestr(E->get().second.type) + " " + _mkid(E->get().first);
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if (E->get().second.array_size > 0) {
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gcode += "[";
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gcode += itos(E->get().second.array_size);
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gcode += "]";
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}
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gcode += ";\n";
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}
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gcode += "} frag_to_light;\n";
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r_gen_code.fragment_global += gcode;
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}
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for (int i = 0; i < pnode->vconstants.size(); i++) {
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String gcode;
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gcode += "const ";
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@@ -559,8 +581,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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//code for functions
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for (int i = 0; i < pnode->functions.size(); i++) {
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SL::FunctionNode *fnode = pnode->functions[i].function;
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function = fnode;
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current_func_name = fnode->name;
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function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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function = nullptr;
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}
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//place functions in actual code
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@@ -571,6 +595,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 0; i < pnode->functions.size(); i++) {
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SL::FunctionNode *fnode = pnode->functions[i].function;
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function = fnode;
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current_func_name = fnode->name;
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if (fnode->name == vertex_name) {
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@@ -587,6 +613,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
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r_gen_code.light = function_code[light_name];
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}
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function = nullptr;
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}
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//code+=dump_node_code(pnode->body,p_level);
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@@ -647,6 +675,19 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::Node::TYPE_VARIABLE: {
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SL::VariableNode *vnode = (SL::VariableNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (p_assigning) {
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if (shader->varyings.has(vnode->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(vnode->name)) {
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use_fragment_varying = true;
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
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*p_actions.write_flag_pointers[vnode->name] = true;
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@@ -668,6 +709,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (p_default_actions.renames.has(vnode->name)) {
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code = p_default_actions.renames[vnode->name];
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} else if (use_fragment_varying) {
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code = "frag_to_light." + _mkid(vnode->name);
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} else {
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code = _mkid(vnode->name);
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}
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@@ -751,6 +794,23 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::Node::TYPE_ARRAY: {
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SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (anode->assign_expression != nullptr) {
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use_fragment_varying = true;
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} else {
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if (p_assigning) {
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if (shader->varyings.has(anode->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(anode->name)) {
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use_fragment_varying = true;
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}
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) {
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*p_actions.write_flag_pointers[anode->name] = true;
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@@ -772,6 +832,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (p_default_actions.renames.has(anode->name)) {
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code = p_default_actions.renames[anode->name];
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} else if (use_fragment_varying) {
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code = "frag_to_light." + _mkid(anode->name);
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} else {
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code = _mkid(anode->name);
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}
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@@ -783,7 +845,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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code += "[";
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code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "]";
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} else if (anode->assign_expression != NULL) {
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} else if (anode->assign_expression != nullptr) {
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code += "=";
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code += _dump_node_code(anode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false);
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}
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@@ -949,7 +1011,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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case SL::Node::TYPE_MEMBER: {
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SL::MemberNode *mnode = (SL::MemberNode *)p_node;
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code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
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if (mnode->index_expression != NULL) {
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if (mnode->index_expression != nullptr) {
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code += "[";
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code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "]";
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@@ -988,8 +1050,11 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
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used_name_defines.clear();
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used_rmode_defines.clear();
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used_flag_pointers.clear();
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fragment_varyings.clear();
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_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
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shader = parser.get_shader();
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function = nullptr;
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_dump_node_code(shader, 1, r_gen_code, *p_actions, actions[p_mode], false);
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if (r_gen_code.uniform_total_size) { //uniforms used?
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int md = sizeof(float) * 4;
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