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Implement 2D Meshes and MultiMeshes in GLES3 backend
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@@ -252,6 +252,7 @@ public:
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void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
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void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index);
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void _render_batch(uint32_t &p_max_index);
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void _bind_instance_data_buffer(uint32_t p_max_index);
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void _allocate_instance_data_buffer();
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void set_time(double p_time);
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