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Implement 2D Meshes and MultiMeshes in GLES3 backend

This commit is contained in:
clayjohn
2022-05-25 13:19:45 -07:00
parent 3e20c1347d
commit fb860265e0
7 changed files with 282 additions and 236 deletions

View File

@@ -252,6 +252,7 @@ public:
void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, uint32_t &r_index);
void _render_batch(uint32_t &p_max_index);
void _bind_instance_data_buffer(uint32_t p_max_index);
void _allocate_instance_data_buffer();
void set_time(double p_time);