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Move to .NET8
- Change TFM and LangVersion - Better exception throwing (CA1510, CA1512, CA1513) - Better exception utility method definition (CA1859) - Prefer comparing `.Count` over calling `.Any()` (CA1860) - Prefer `.AsSpan()` over `.Substring()` (CA1846) - Add a few more `scoped` - Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()` - Use delegate instead of delegate pointer in variant generic conversions - Enable EnforceExtendedAnalyzerRules in source generator projects - Disable CS8981 on structs named movable in Godot.NativeInterop
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@@ -1,14 +1,14 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>12</LangVersion>
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<OutputPath>bin/$(Configuration)</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<RootNamespace>Godot</RootNamespace>
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<TargetFramework>net7.0</TargetFramework>
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<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Godot C# Editor API.</Description>
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