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Mono: Fix build with tools=no or target=release
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@@ -51,6 +51,7 @@
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
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#ifdef TOOLS_ENABLED
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static bool _create_project_solution_if_needed() {
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String sln_path = GodotSharpDirs::get_project_sln_path();
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@@ -65,6 +66,7 @@ static bool _create_project_solution_if_needed() {
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return true;
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}
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#endif
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CSharpLanguage *CSharpLanguage::singleton = NULL;
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