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Set initial SceneTree processes times to 0.0
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@@ -2168,8 +2168,8 @@ SceneTree::SceneTree() {
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GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
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tree_version = 1;
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physics_process_time = 1;
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idle_process_time = 1;
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physics_process_time = 0.f;
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idle_process_time = 0.f;
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root = nullptr;
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input_handled = false;
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