You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
More visual script improvements
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
This commit is contained in:
@@ -3629,7 +3629,7 @@ float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_
|
||||
}
|
||||
|
||||
|
||||
void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
|
||||
void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) {
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
@@ -3640,6 +3640,7 @@ void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from,
|
||||
line->from=p_from;
|
||||
line->to=p_to;
|
||||
line->width=p_width;
|
||||
line->antialiased=p_antialiased;
|
||||
canvas_item->rect_dirty=true;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user