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More visual script improvements

-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
This commit is contained in:
Juan Linietsky
2016-08-30 23:44:14 -03:00
parent 2f0e2a78b5
commit fb4d6d1db0
26 changed files with 729 additions and 361 deletions

View File

@@ -58,6 +58,18 @@ public:
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
struct TypeGuess {
Variant::Type type;
InputEvent::Type ev_type;
StringName obj_type;
String script_type;
TypeGuess() { type=Variant::NIL; ev_type=InputEvent::NONE; }
};
virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
VisualScriptNode();
};
@@ -71,7 +83,6 @@ friend class VisualScriptLanguage; //for debugger
INPUT_SHIFT=1<<24,
INPUT_MASK=INPUT_SHIFT-1,
INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
INPUT_UNSEQUENCED_READ_BIT=INPUT_SHIFT<<1, //from unsequenced read (requires calling a function, used for constants, variales, etc).
};
@@ -79,11 +90,13 @@ friend class VisualScriptLanguage; //for debugger
int sequence_index;
VisualScriptNodeInstance **sequence_outputs;
int sequence_output_count;
Vector<VisualScriptNodeInstance*> dependencies;
int *input_ports;
int input_port_count;
int *output_ports;
int output_port_count;
int working_mem_idx;
int pass_idx;
VisualScriptNode *base;
@@ -117,10 +130,6 @@ public:
virtual int get_working_memory_size() const { return 0; }
//unsequenced ports are those that can return a value even if no sequence happened through them, used for constants, variables, etc.
virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
@@ -209,6 +218,7 @@ friend class VisualScriptInstance;
struct Variable {
PropertyInfo info;
Variant default_value;
bool _export;
};
@@ -270,13 +280,15 @@ public:
void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
void add_variable(const StringName& p_name,const Variant& p_default_value=Variant(),bool p_export=false);
bool has_variable(const StringName& p_name) const;
void remove_variable(const StringName& p_name);
void set_variable_default_value(const StringName& p_name,const Variant& p_value);
Variant get_variable_default_value(const StringName& p_name) const;
void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
PropertyInfo get_variable_info(const StringName& p_name) const;
void set_variable_export(const StringName& p_name,bool p_export);
bool get_variable_export(const StringName& p_name) const;
void get_variable_list(List<StringName> *r_variables) const;
void rename_variable(const StringName& p_name,const StringName& p_new_name);
@@ -349,18 +361,10 @@ class VisualScriptInstance : public ScriptInstance {
int trash_pos;
int return_pos;
int flow_stack_size;
int pass_stack_size;
int node_count;
int argument_count;
bool valid;
struct UnsequencedGet {
VisualScriptNodeInstance* from;
int from_port;
int to_stack;
};
Vector<UnsequencedGet> unsequenced_gets;
};
Map<StringName,Function> functions;
@@ -370,7 +374,8 @@ class VisualScriptInstance : public ScriptInstance {
StringName source;
Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, bool p_resuming_yield,Variant::CallError &r_error);
void _dependency_step(VisualScriptNodeInstance* node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError& r_error, String& error_str, VisualScriptNodeInstance **r_error_node);
Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield,Variant::CallError &r_error);
//Map<StringName,Function> functions;
@@ -439,6 +444,7 @@ friend class VisualScriptInstance;
int variant_stack_size;
VisualScriptNodeInstance *node;
int flow_stack_pos;
int pass;
Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
protected: