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Cleanup EditorPluginList
- Removes unused / unnecessary methods.
- Removes the `Object` parent. No `Object` features are used by this class.
- Makes the actual list a `LocalVector` instead of a `Vector`. It's not shared.
- Moves the class into a separate file. `editor_node.{h,cpp}` are bloated.
- Simplify some call sites of `EditorPluginList` methods.
This commit is contained in:
@@ -47,6 +47,7 @@
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#include "core/version.h"
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#include "core/version.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_string_names.h"
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#include "editor/inspector/editor_context_menu_plugin.h"
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#include "editor/inspector/editor_context_menu_plugin.h"
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#include "editor/plugins/editor_plugin_list.h"
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#include "main/main.h"
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#include "main/main.h"
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#include "scene/2d/node_2d.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/bone_attachment_3d.h"
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@@ -8899,92 +8900,3 @@ EditorNode::~EditorNode() {
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singleton = nullptr;
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singleton = nullptr;
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}
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}
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/*
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* EDITOR PLUGIN LIST
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*/
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void EditorPluginList::make_visible(bool p_visible) {
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for (int i = 0; i < plugins_list.size(); i++) {
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plugins_list[i]->make_visible(p_visible);
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}
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}
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void EditorPluginList::edit(Object *p_object) {
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for (int i = 0; i < plugins_list.size(); i++) {
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plugins_list[i]->edit(p_object);
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}
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}
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bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
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bool discard = false;
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for (int i = 0; i < plugins_list.size(); i++) {
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if (plugins_list[i]->forward_canvas_gui_input(p_event)) {
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discard = true;
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}
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}
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return discard;
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}
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EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
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EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
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for (int i = 0; i < plugins_list.size(); i++) {
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if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
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continue;
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}
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EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_3d_gui_input(p_camera, p_event);
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if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
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after = EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
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after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
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}
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}
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return after;
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}
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void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) {
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for (int i = 0; i < plugins_list.size(); i++) {
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plugins_list[i]->forward_canvas_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
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for (int i = 0; i < plugins_list.size(); i++) {
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plugins_list[i]->forward_canvas_force_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) {
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for (int i = 0; i < plugins_list.size(); i++) {
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plugins_list[i]->forward_3d_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) {
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for (int i = 0; i < plugins_list.size(); i++) {
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plugins_list[i]->forward_3d_force_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
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ERR_FAIL_COND(plugins_list.has(p_plugin));
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plugins_list.push_back(p_plugin);
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}
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void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
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plugins_list.erase(p_plugin);
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}
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bool EditorPluginList::is_empty() {
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return plugins_list.is_empty();
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}
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void EditorPluginList::clear() {
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plugins_list.clear();
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}
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@@ -1013,35 +1013,6 @@ public:
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void run_editor_script(const Ref<Script> &p_script);
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void run_editor_script(const Ref<Script> &p_script);
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};
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};
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class EditorPluginList : public Object {
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GDSOFTCLASS(EditorPluginList, Object);
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private:
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Vector<EditorPlugin *> plugins_list;
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public:
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void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
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plugins_list = p_plugins_list;
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}
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Vector<EditorPlugin *> &get_plugins_list() {
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return plugins_list;
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}
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void make_visible(bool p_visible);
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void edit(Object *p_object);
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void forward_canvas_force_draw_over_viewport(Control *p_overlay);
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EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
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void forward_3d_draw_over_viewport(Control *p_overlay);
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void forward_3d_force_draw_over_viewport(Control *p_overlay);
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void add_plugin(EditorPlugin *p_plugin);
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void remove_plugin(EditorPlugin *p_plugin);
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void clear();
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bool is_empty();
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};
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struct EditorProgressBG {
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struct EditorProgressBG {
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String task;
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String task;
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void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
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void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
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@@ -47,6 +47,7 @@
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#include "editor/import/3d/resource_importer_scene.h"
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#include "editor/import/3d/resource_importer_scene.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/inspector/editor_inspector.h"
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#include "editor/inspector/editor_inspector.h"
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#include "editor/plugins/editor_plugin_list.h"
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#include "editor/plugins/editor_resource_conversion_plugin.h"
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#include "editor/plugins/editor_resource_conversion_plugin.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "editor/scene/canvas_item_editor_plugin.h"
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#include "editor/scene/canvas_item_editor_plugin.h"
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@@ -223,14 +224,12 @@ PopupMenu *EditorPlugin::get_export_as_menu() {
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void EditorPlugin::set_input_event_forwarding_always_enabled() {
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void EditorPlugin::set_input_event_forwarding_always_enabled() {
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input_event_forwarding_always_enabled = true;
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input_event_forwarding_always_enabled = true;
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EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
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EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding()->add_plugin(this);
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always_input_forwarding_list->add_plugin(this);
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}
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}
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void EditorPlugin::set_force_draw_over_forwarding_enabled() {
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void EditorPlugin::set_force_draw_over_forwarding_enabled() {
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force_draw_over_forwarding_enabled = true;
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force_draw_over_forwarding_enabled = true;
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EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
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EditorNode::get_singleton()->get_editor_plugins_force_over()->add_plugin(this);
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always_draw_over_forwarding_list->add_plugin(this);
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}
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}
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void EditorPlugin::notify_scene_changed(const Node *scn_root) {
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void EditorPlugin::notify_scene_changed(const Node *scn_root) {
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96
editor/plugins/editor_plugin_list.cpp
Normal file
96
editor/plugins/editor_plugin_list.cpp
Normal file
@@ -0,0 +1,96 @@
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/**************************************************************************/
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/* editor_plugin_list.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_plugin_list.h"
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bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) const {
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bool discard = false;
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for (EditorPlugin *plugin : plugins_list) {
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if (plugin->forward_canvas_gui_input(p_event)) {
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discard = true;
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}
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}
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return discard;
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}
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EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool p_serve_when_force_input_enabled) const {
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EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
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for (EditorPlugin *plugin : plugins_list) {
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if (!p_serve_when_force_input_enabled && plugin->is_input_event_forwarding_always_enabled()) {
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continue;
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}
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EditorPlugin::AfterGUIInput current_after = plugin->forward_3d_gui_input(p_camera, p_event);
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if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
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after = EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
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if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
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after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
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}
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}
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return after;
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}
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void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) const {
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for (EditorPlugin *plugin : plugins_list) {
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plugin->forward_canvas_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) const {
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for (EditorPlugin *plugin : plugins_list) {
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plugin->forward_canvas_force_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) const {
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for (EditorPlugin *plugin : plugins_list) {
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plugin->forward_3d_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) const {
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for (EditorPlugin *plugin : plugins_list) {
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plugin->forward_3d_force_draw_over_viewport(p_overlay);
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}
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}
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void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
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ERR_FAIL_COND(plugins_list.has(p_plugin));
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plugins_list.push_back(p_plugin);
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}
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void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
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plugins_list.erase(p_plugin);
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}
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51
editor/plugins/editor_plugin_list.h
Normal file
51
editor/plugins/editor_plugin_list.h
Normal file
@@ -0,0 +1,51 @@
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/**************************************************************************/
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/* editor_plugin_list.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/**************************************************************************/
|
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#pragma once
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#include "editor/plugins/editor_plugin.h"
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class Control;
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class InputEvent;
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class EditorPluginList {
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LocalVector<EditorPlugin *> plugins_list;
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public:
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bool forward_gui_input(const Ref<InputEvent> &p_event) const;
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void forward_canvas_draw_over_viewport(Control *p_overlay) const;
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void forward_canvas_force_draw_over_viewport(Control *p_overlay) const;
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EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool p_serve_when_force_input_enabled) const;
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void forward_3d_draw_over_viewport(Control *p_overlay) const;
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void forward_3d_force_draw_over_viewport(Control *p_overlay) const;
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void add_plugin(EditorPlugin *p_plugin);
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void remove_plugin(EditorPlugin *p_plugin);
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};
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@@ -44,6 +44,7 @@
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#include "editor/editor_string_names.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/plugins/editor_plugin_list.h"
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#include "editor/run/editor_run_bar.h"
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#include "editor/run/editor_run_bar.h"
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#include "editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.h"
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#include "editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.h"
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||||||
#include "editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.h"
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#include "editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.h"
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@@ -1726,28 +1727,33 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||||||
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
|
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||||
{
|
{
|
||||||
EditorNode *en = EditorNode::get_singleton();
|
EditorNode *en = EditorNode::get_singleton();
|
||||||
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
|
|
||||||
if (!force_input_forwarding_list->is_empty()) {
|
switch (en->get_editor_plugins_force_input_forwarding()->forward_3d_gui_input(camera, p_event, true)) {
|
||||||
EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
|
case EditorPlugin::AFTER_GUI_INPUT_PASS: {
|
||||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
|
// Continue processing.
|
||||||
return;
|
} break;
|
||||||
}
|
|
||||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
case EditorPlugin::AFTER_GUI_INPUT_STOP: {
|
||||||
|
return; // Stop processing.
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case EditorPlugin::AFTER_GUI_INPUT_CUSTOM: {
|
||||||
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
||||||
}
|
} break;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
{
|
switch (en->get_editor_plugins_over()->forward_3d_gui_input(camera, p_event, false)) {
|
||||||
EditorNode *en = EditorNode::get_singleton();
|
case EditorPlugin::AFTER_GUI_INPUT_PASS: {
|
||||||
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
|
// Continue processing.
|
||||||
if (!over_plugin_list->is_empty()) {
|
} break;
|
||||||
EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);
|
|
||||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
|
case EditorPlugin::AFTER_GUI_INPUT_STOP: {
|
||||||
return;
|
return; // Stop processing.
|
||||||
}
|
} break;
|
||||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
|
||||||
|
case EditorPlugin::AFTER_GUI_INPUT_CUSTOM: {
|
||||||
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
||||||
}
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3494,15 +3500,8 @@ static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Text
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Node3DEditorViewport::_draw() {
|
void Node3DEditorViewport::_draw() {
|
||||||
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
|
EditorNode::get_singleton()->get_editor_plugins_over()->forward_3d_draw_over_viewport(surface);
|
||||||
if (!over_plugin_list->is_empty()) {
|
EditorNode::get_singleton()->get_editor_plugins_force_over()->forward_3d_force_draw_over_viewport(surface);
|
||||||
over_plugin_list->forward_3d_draw_over_viewport(surface);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
|
|
||||||
if (!force_over_plugin_list->is_empty()) {
|
|
||||||
force_over_plugin_list->forward_3d_force_draw_over_viewport(surface);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (surface->has_focus() || rotation_control->has_focus()) {
|
if (surface->has_focus() || rotation_control->has_focus()) {
|
||||||
Size2 size = surface->get_size();
|
Size2 size = surface->get_size();
|
||||||
|
|||||||
@@ -43,6 +43,7 @@
|
|||||||
#include "editor/gui/editor_toaster.h"
|
#include "editor/gui/editor_toaster.h"
|
||||||
#include "editor/gui/editor_zoom_widget.h"
|
#include "editor/gui/editor_zoom_widget.h"
|
||||||
#include "editor/inspector/editor_context_menu_plugin.h"
|
#include "editor/inspector/editor_context_menu_plugin.h"
|
||||||
|
#include "editor/plugins/editor_plugin_list.h"
|
||||||
#include "editor/run/editor_run_bar.h"
|
#include "editor/run/editor_run_bar.h"
|
||||||
#include "editor/script/script_editor_plugin.h"
|
#include "editor/script/script_editor_plugin.h"
|
||||||
#include "editor/settings/editor_settings.h"
|
#include "editor/settings/editor_settings.h"
|
||||||
@@ -4073,14 +4074,8 @@ void CanvasItemEditor::_draw_viewport() {
|
|||||||
RID ci = viewport->get_canvas_item();
|
RID ci = viewport->get_canvas_item();
|
||||||
RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
|
RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
|
||||||
|
|
||||||
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
|
EditorNode::get_singleton()->get_editor_plugins_over()->forward_canvas_draw_over_viewport(viewport);
|
||||||
if (!over_plugin_list->is_empty()) {
|
EditorNode::get_singleton()->get_editor_plugins_force_over()->forward_canvas_force_draw_over_viewport(viewport);
|
||||||
over_plugin_list->forward_canvas_draw_over_viewport(viewport);
|
|
||||||
}
|
|
||||||
EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
|
|
||||||
if (!force_over_plugin_list->is_empty()) {
|
|
||||||
force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (show_rulers) {
|
if (show_rulers) {
|
||||||
_draw_rulers();
|
_draw_rulers();
|
||||||
|
|||||||
Reference in New Issue
Block a user