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Unify GDScriptAnalyzer in-editor and runtime autoload checks

This commit is contained in:
ocean (they/them)
2022-12-19 23:09:32 -05:00
parent 2a04b18d37
commit fb418685a0
3 changed files with 17 additions and 13 deletions

View File

@@ -455,6 +455,9 @@ public:
_FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
_FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; }
_FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; }
// These two functions should be used when behavior needs to be consistent between in-editor and running the scene
bool has_any_global_constant(const StringName &p_name) { return named_globals.has(p_name) || globals.has(p_name); }
Variant get_any_global_constant(const StringName &p_name);
_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }