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[3.2] C#: Rewrite GodotTools messaging protocol
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@@ -132,6 +132,10 @@ void gd_mono_debug_init() {
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CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
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if (da_args.length()) {
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OS::get_singleton()->set_environment("GODOT_MONO_DEBUGGER_AGENT", String());
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}
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#ifdef TOOLS_ENABLED
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int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
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bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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