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[3.2] C#: Rewrite GodotTools messaging protocol

This commit is contained in:
Ignacio Etcheverry
2020-05-09 20:45:43 +02:00
parent aa57bb0473
commit fb2e00a854
44 changed files with 2252 additions and 1142 deletions

View File

@@ -132,6 +132,10 @@ void gd_mono_debug_init() {
CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
if (da_args.length()) {
OS::get_singleton()->set_environment("GODOT_MONO_DEBUGGER_AGENT", String());
}
#ifdef TOOLS_ENABLED
int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);