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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

[3.2] C#: Rewrite GodotTools messaging protocol

This commit is contained in:
Ignacio Etcheverry
2020-05-09 20:45:43 +02:00
parent aa57bb0473
commit fb2e00a854
44 changed files with 2252 additions and 1142 deletions

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using System;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
namespace GodotTools.IdeMessaging.Utils
{
public static class SemaphoreExtensions
{
public static ConfiguredTaskAwaitable<IDisposable> UseAsync(this SemaphoreSlim semaphoreSlim, CancellationToken cancellationToken = default(CancellationToken))
{
var wrapper = new SemaphoreSlimWaitReleaseWrapper(semaphoreSlim, out Task waitAsyncTask, cancellationToken);
return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false);
}
private struct SemaphoreSlimWaitReleaseWrapper : IDisposable
{
private readonly SemaphoreSlim semaphoreSlim;
public SemaphoreSlimWaitReleaseWrapper(SemaphoreSlim semaphoreSlim, out Task waitAsyncTask, CancellationToken cancellationToken = default(CancellationToken))
{
this.semaphoreSlim = semaphoreSlim;
waitAsyncTask = this.semaphoreSlim.WaitAsync(cancellationToken);
}
public void Dispose()
{
semaphoreSlim.Release();
}
}
}
}