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[3.2] C#: Rewrite GodotTools messaging protocol
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using System;
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namespace GodotTools.IdeMessaging
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{
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public interface ILogger
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{
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void LogDebug(string message);
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void LogInfo(string message);
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void LogWarning(string message);
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void LogError(string message);
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void LogError(string message, Exception e);
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}
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}
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