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Fix broken sync between animation TrackEditor and PlayerEditor
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@@ -214,7 +214,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _animation_player_changed(Object *p_pl);
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void _animation_libraries_updated();
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void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false);
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void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false, bool p_update_position_only = false);
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void _animation_key_editor_anim_len_changed(float p_len);
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virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
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