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Fix broken sync between animation TrackEditor and PlayerEditor
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@@ -3690,7 +3690,7 @@ void AnimationTrackEditor::_name_limit_changed() {
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}
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void AnimationTrackEditor::_timeline_changed(float p_new_pos, bool p_timeline_only) {
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emit_signal(SNAME("timeline_changed"), p_new_pos, p_timeline_only);
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emit_signal(SNAME("timeline_changed"), p_new_pos, p_timeline_only, false);
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}
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void AnimationTrackEditor::_track_remove_request(int p_track) {
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@@ -3787,6 +3787,7 @@ void AnimationTrackEditor::set_anim_pos(float p_pos) {
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}
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_redraw_groups();
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bezier_edit->set_play_position(p_pos);
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emit_signal(SNAME("timeline_changed"), p_pos, true, true);
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}
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static bool track_type_is_resettable(Animation::TrackType p_type) {
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