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Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
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@@ -72,9 +72,6 @@ class ScriptEditorDebugger : public Control {
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Button *le_set;
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Button *le_clear;
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Tree *inspect_scene_tree;
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HSplitContainer *inspect_info;
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bool updating_scene_tree;
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float inspect_scene_tree_timeout;
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float inspect_edited_object_timeout;
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@@ -86,6 +83,7 @@ class ScriptEditorDebugger : public Control {
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HSplitContainer *error_split;
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ItemList *error_list;
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ItemList *error_stack;
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Tree *inspect_scene_tree;
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int error_count;
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int last_error_count;
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