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Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303. Co-authored-by: betalars <contact@betalars.de> Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com> Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
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@@ -867,7 +867,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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*/
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public interface EGLConfigChooser {
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/**
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* Choose a configuration from the list. Implementors typically
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* Choose a configuration from the list. Implementers typically
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* implement this method by calling
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* {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
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* EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
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@@ -306,7 +306,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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return;
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}
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// Assign first available number. Re-use numbers where possible.
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// Assign first available number. Reuse numbers where possible.
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final int id = assignJoystickIdNumber(deviceId);
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final Joystick joystick = new Joystick();
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