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Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303. Co-authored-by: betalars <contact@betalars.de> Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com> Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
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@@ -795,7 +795,7 @@ bool OpenXRAPI::create_swapchains() {
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Also Godot only creates a swapchain for the main output.
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OpenXR will require us to create swapchains as the render target for additional viewports if we want to use the layer system
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to optimize text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're
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to optimize text rendering and background rendering as OpenXR may choose to reuse the results for reprojection while we're
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already rendering the next frame.
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Finally an area we need to expand upon is that Foveated rendering is only enabled for the swap chain we create,
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@@ -1668,7 +1668,7 @@ bool OpenXRAPI::process() {
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}
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bool OpenXRAPI::acquire_image(OpenXRSwapChainInfo &p_swapchain) {
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ERR_FAIL_COND_V(p_swapchain.image_acquired, true); // this was not released when it should be, error out and re-use...
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ERR_FAIL_COND_V(p_swapchain.image_acquired, true); // This was not released when it should be, error out and reuse...
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XrResult result;
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XrSwapchainImageAcquireInfo swapchain_image_acquire_info = {
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