You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Add missing null check for ShaderData
This commit is contained in:
@@ -1440,10 +1440,12 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
|
||||
material->shader_type = new_type;
|
||||
}
|
||||
|
||||
if (shader->data) {
|
||||
for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
|
||||
shader->data->set_default_texture_param(E->key(), E->get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (shader->data) {
|
||||
shader->data->set_code(p_code);
|
||||
|
||||
Reference in New Issue
Block a user