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Rename Basis get_axis to get_column, remove redundant methods
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@@ -3280,7 +3280,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
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r_directional_light_count = 0;
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r_positional_light_count = 0;
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Plane camera_plane(-p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
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Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
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cluster.omni_light_count = 0;
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cluster.spot_light_count = 0;
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@@ -3753,7 +3753,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
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Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
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RendererStorageRD::store_transform(to_decal_xform, dd.xform);
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Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized();
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Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
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normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
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dd.normal[0] = normal.x;
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@@ -4824,7 +4824,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
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render_state.shadows.clear();
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render_state.directional_shadows.clear();
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Plane camera_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
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Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
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float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
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{
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for (int i = 0; i < render_state.render_shadow_count; i++) {
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@@ -5020,7 +5020,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
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// this should be the same for all cameras..
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render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
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render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
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render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
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if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
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render_data.screen_mesh_lod_threshold = 0.0;
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@@ -5339,7 +5339,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
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cam_pos.y += extents.y;
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Transform3D cam_xform;
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cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
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cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_column(Vector3::AXIS_Y), -p_transform.basis.get_column(Vector3::AXIS_Z).normalized());
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RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider);
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